Exploding Pillars and a Rescued Jarl

A trader offered to buy weapons that we didn’t need, Balian and Erdidi sold their bows and Thorkatla sold her spear.

Jarl Agatha led us into the audience chamber and onto her platform.

Jarl Torgir of the Stag clan was already there. He was kind of like Fulrigg, easy going until he needs to not be.

Jarl Kenna of the Goat Clan was already there.

As we were walking in, Jarl Halvar pushed in onto his platform.

Jarl Ildunnr is already there with Prince Aldorf standing behind her. Erfidi fanned herself when she saw him across the room.

The Ravenclan’s platform was aqain empty.

After a few minutes of silence, a few of the King’s personal guards walk into the room, filing around his throne. Puerl was with this group. After a minute, King Elof walked in and sat down on the throne.

Puerl spoke, thanking everyone for coming. As he was starting to get the assembly started, he was interrupted by a thunderous knocking. Everyone looked around, not quite sure what to do. Skeld asks if he should let them in and Jarl Agatha shushes him.

Puerl motions to Jarl Halvar, as he is the closest the door. His guards opened it and a frost giant stood there. His arms and legs were shackled. As he shuffled in and made it’s way over to the Ravenclan platform, surrounded by Ravenclan soldiers. Sigurd told the rest of us in the Boar clan that the giant is the right hand man of the Ravenclan Jarl.

The Ravenclan soldiers pulled out a key and unlocked his shackles.

Tannen came in carrying a chair with a back. He set it on the Ravenclan platform and Jarl Merula walked in, wearing a frilly dress, and sits down in the chair.

Skeld said to her, I thought only the King sits down in here.

She responded that her legs were tired and the King didn’t have to walk here.

Puerl also questions the chair and said that only the King sits in his chamber. She said her legs were tired and she didn’t think that the King would mind as they just arrived this morning.

Puerl said her name and she said fine and stood and Tannen took the chair back to their chamber.

Puerl then asked why the Frost Giant was here, she reminded him to call her Jarl Merula and said that he was her guard, Captain Slagg, though not a Captain anymore as he lost his ship.

She said that the King was allowing magic users to be in his chamber, so she should be allowed to have her guard.

Puerl told her to get the giant out, the King has allowed magic users in here for now, but he would not permit a frost giant.

Jarl Merula capitulated and the frost giant was reshackled and walked back to their chamber.

The Jarl asked for the clan’s petitions and Jarl Agatha told us to go on.

Skeld went over what has happened with the Boar clan since the last clan moudet. He petitioned the King for any kind of supplies that could be provided to help us survive. He also asked if we could be granted permission to have our merchants go to other clans, at least the Ravenclan, to trade for survival.

Ravenclan and Stag Clan have no requests.

Puerl says to the Jarl of the Stag clan that they have a big job ahead of them and are they prepared, he said yes the shipment was ready and they were ready to go.

Jarl Kenna said she doesn’t have any petitions for their clan, but they would like to offer food for the Boar clan as they have an overabundance of food and would like to share with their clan brethren.

The Bear clan had a petition. He said the Bear clan had agreed to not expand their territory without permission from the King, in agreement that the Wolf clan would do the same. He claimed that the Wolf clan is building settlements north of the mountains.

Jarl Ildunnr said they were just building fortifications at the base of the mountains that were part of their territory.

There was much back and forth between the two Jarls with Jarl Ildunnr claiming that the fortifications were necessary for all the clan’s safety. Jarl Halvar insinuates that the lack of protection on the northern front is their fault and Jarl Ildunnr maligned the fox clan and said they never defended the northern borders. She then insinuated that they wouldn’t want anyone other than the Boar clan getting attacked the way we were.

We know that no one goes to far north because you might get into the nightmare lands, the lands of the boogeyman.

The King said he would consider everyone’s petition and we were all dismissed.

Back in our chambers, Skeld said he was torn on whether to believe Prince Aldorf as this could be machinations to get us traveling against the clan rules or leave our Jarl defenseless.

Sigurd said that from what he knew, Tannen was loyal to the old Jarl, he seems to be loyal to Marula, he’s a little bit of a scoundrel but he seems to be honest and pretty capable.

Skeld asked how she got the giant. Sigurd told us that he was kicked out of the frost giant kingdom (he doesn’t know why) so he started a pirate crew with other frost giants that wanted to follow him. Eventually the Ravenclan navy managed to track them down and kill all of his crew, but captured Slagg, the captain. When they brought him back, Jarl Marula offered to him that she would spare his life if he would serve him. He agreed and this is what made Sigurd defect to the Boar clan.

Skeld tried to find Puerl, but couldn’t. He then asked around trying to find out anything about where his dad went.

Thorkatla tried to find Jarl Kenna and large clump of Goat clan members, including Jarl Kenna, with a guard on either side.

Erfidi found her father. He said the Trollsplitter’s closest friends said he was in a bad place after they escorted his family out and he doesn’t think he’s been seen since that night.

He asked her about the fight with Korsca and said it was a shame we didn’t have a good Jarl to tell the tale. Erfidi told him about their other feats over the last few months, including the Cobalt Crusade and the Silk Witch.

Eirikr said her mother used to talk about the silk witches. They came in the night for anyone who displayed magic openly. He had thought she wasn’t going to have to worry about it since he was bringing her up in the Stag clan, but he supposed it couldn’t be helped now.

Erfidi told him about how she wouldn’t cross the bridge into Greenmoot, and we didn’t know why. He guessed maybe it was because she couldn’t cross water, but Erfidi told him she could fly. He said that was one more thing to worry about.

He said he may try to make a whirlwind trip through the clans and see if he could come see us in the Boar clan at some point.

Skeld learned that his father hadn’t been seen since the night his family was escorted away.

Thorkatla caught up with Skeld, Bronin and Balian and told them that she was trying to figure out how to get a warning to Jarl Kenna without telling her guards in case they were in on it.

Skeld proposes sending a message to her, then he walked right up to her. He reminded her of who he was and then said that he told Mollie he would send her salutations and see how she was doing. Jarl Kenna said she wanted to know how she was doing and she was worried about Mollie. Skeld said Mollie was worried about her too and Jarl Kenna said maybe she should be. Skeld told her to keep her ear to the wind because sometimes you can hear her talking. He told the guards to be vigilent and walked away into an alley where he started sending her messages.

He told her that we recently received some kind of intelligence that she would be in danger on the way back to the Goat clan. We were warned by one of her allies that there is an element within her clan that wants to dispose of her. Any friend of Mollie’s is a friend of ours and we are willing to help if she needs it. She insinuated that she knows she is in danger and she knows who from. She then said it was not anyone at the clan moudet that she knows of. She said she knows what awaits her in her homeland. Skeld asked if she needed assistance and she said if she’s worthy she’ll be fine. He said sometimes fate throws boons to you, and we are willing to help. She asked if Mollie knew about this and Skeld reassured her that she didn’t.

She said two of the elders plot against her and she suspects they will have an ambush waiting for her. She doesn’t know how many will be there, but she will hope that her 6 guards will be enough.

She wouldn’t give him their names as she didn’t want to sully their names if they decide not to move against her.

He asked her to let us know if anything happens before it’s time to leave. The Boar clan wants to help her.

Meatboat performed in the streets and the crowds loved us! Skeld had a night to moderately remember with a lass of medium comeliness.

The next morning we head to the meeting of the Jarls. Bronin is hungover, Erfidi can hold her liquor and has no hangover and delights in yelling very close to him.

Once we all get into the chamber (Jarl Halvar is the last one in), the King comes out and sits down.

After Puerl says the King is going to address our grievances and petitions.

The king says, to the Boar clan, my answer to your petition is No. We live outside of the clan’s lands and outside of the clan’s ways. We can perform miracles and yet we cry for aid. If we can’t survive the winter on our own, we are not clansmen. They allow us to keep the name Boar clan, but otherwise we are outside of the clans and we are not part of them. We are also denied the ability to go and trade with the other clans.

He said the Ravenclan reported that a wagon had been stolen and tracks led north to the Boar clan. Jarl Merula said it’s only one wagon and no worries, we can keep it. It’s made of wood and maybe we can make a house out of it.

The King moves on and tells Jarl Kenna that her request is also denied for the reason he gave us. She questions that he made her send a little girl to the Boar clan and wanted to know if he made her send her to her death. He said that she will have the same fate as the rest of the Boar clan and we will find some way to survive.

The Bear and Wolf clan said they have solved their differences.

He then asks Prince Aldorf if he has addressed his concerns. Prince Aldorf says that they will make the King’s enemies question what their decisions. The King asked him if he was worried about the Falconiers and Prince Aldorf said that Falcons may attach wolves, but what will they find but gnashing teeth.

The King walks starts to walk away from the chamber. Erfidi makes a snide comment and there’s snarling and posturing between her and Skeld and the King’s guards. Puerl calls Erfidi a whore and earns her enmity. We got told that we were to leave immediately and not participate in the festivities tonight. Eventually we all walk out. Jarl Agatha reprimands us and reminds us that the other Jarls have heard our concerns and we also got the chance to get help from Eirikr. If we lose the chance to come here, we lose out on all of that.

Jarl Agatha said her goal is to make sure that the people back home don’t starve and if we have any other goals than we are welcome to leave the clans and go south. We need to be allowed to come to the clan moudets and be heard and not be airing petting grievances. Erfidi acknowledged her experience and apologized.

Thorkatla updated the Jarl on what happened with Jarl Kenna last night. Jarl Agatha sympathized with her situation, knowing how hard the first year as a Jarl can be without the other terrible things going on with her. It seems like Jarl Kenna has just given up and may be planning to accept her fate. She said whether or not we should go to help her depends on if we trust Prince Aldorf.

Thorkatla asked the Jarl if the previous King was more accepting of the Boar clan. She told us that the previous King wiped out the fox clan when he was the Jarl of the Wolf Clan before he became King. He petitioned for his daughter, Ildunnr to be made Queen after him, but that didn’t happen. He probably expected her to finish the job with the Boar clan.

The Jarl says she won’t make the decision for us, she thinks it will be dangerous and we may be seen, but it is for us to decide. She said she thinks she would be fine heading home with the supplies (the wagon was filled with supplies overnight, mostly perishables).

As we prepare to leave, Tannen comes in and says that there was some rough stuff in there. He then says they wanted to provide 6 guards to help us protect our goods back to the Boar clan. He then asks if we’re going to help Jarl Kenna because she got permission from the king and left an hour ago.

Thorkatla catches up with Tannen and asks him what’s in it for him. He said he’s just serving his Jarl. She asked if his Jarl is in support of Jarl Kenna and he said sort of. Jarl Marula has a deep concern and love for all her clan members.

The Jarl and Thorkatla’s mom headed out with the 6 Ravenclan guards in hooded cloaks.

Erfidi wraps her cloak around herself to not stand out with her outfit and we all head out. With all the drinking and the supply train ruckus, there is not a lot of notice given to us.

We stealthed out of the city with Skeld distracting the guards with sparkly birds and tales of birds getting it on to keep them from noticing Sigurd’s noisy exit. Erfidi drank one of the Potions of the student and gave everyone flight.

After about 30 minutes Thorkatla sees some people on the road and it seems to be Jarl Kenna’s group.

As we’re flying, Sigurd looks like Silver Surfer, Skeld is flapping his cloak and making owl sounds, Balian is making doggie paddle circles.

We swing wide around them and land about a half mile ahead of them. We keep walking until nightfall and Skeld sends a message to Jarl Kenna to ask if she’s still ok. “It’s Skeld. Are you alright? Are you resting or still traveling through the night? You can reply with 25 words.”

Jarl Kenna responds with “Captain, let’s make camp over there for the night. We’ll resume at sunrise. I want to get back as soon as possible.”

Thorkatla scouts ahead and doesn’t see anything ahead other than the place where the trees end and give way to rolling hills.

Skeld makes his hut and we spend a safe night resting.

We get up at sunrise and head out, staying ahead of Jarl Kenna.

We got to the treeline without seeing anything. Thorkatla climbed a tree but still didn’t see anything.

Thorkatla scouted out ahead and we followed behind. After an hour, we still hadn’t seen anyone, but we started to catch glimpses of Jarl Kenna’s group behind us.

We debate how far ahead we should be then we all get chagrined that we forgot that Prince Aldorf said he thought the ambush would happen after she crossed into Goat Clan territory. We rush ahead and make it to the river that serves as the border at nightfall.

Skeld sends her another message to try to get us time to check across the bridge, “We think the ambush is across the river. We need time to scout ahead. Rest for the night again. Say you have woman issues.”

Jarl Kenna responded, “Captain, when we get across the bridge, I’d like to set up our camp at the river side, to the south.”

We went ahead and crossed the bridge and situated ourselves on the north side of the path.

After a few minutes, we saw them cross the bridge and set up on the south side.

The night was uneventful. We rose early to get a headstart and got to a sparse forest and started feeling the thermal vents coming up from the ground. We got about 150 feet away from a spot with a crack in the earth with a stone bridge across it. Around the area, we see stone pillars that seem to have been naturally occurring and some movement on top of some of them. Thorkatla sees that there is something or someone on top of at least one of the pillars.

Skeld made Thorkatla invisible and she snuck ahead to see what was on top of the pillars. There were 3 people each on top of 6 pillars and 2 on horseback. None of them were wearing armbands.

We started attacking the ambushers. As we ran in, Erfidi exploded the top of one of the pillars with blue fire, killing two of the ambushers and severely injuring a third.

We killed a large number of them and sent several others on the run, including an ambusher with gray hair mounted on a horse that was hit by Erfidi’s lightning.

We searched the bodies and found about 150 silver. Sigurd is holding on to it to split later as he is the most honest. Skeld also took 6 Goat armbands that they had hidden on them.

After about 10 minutes, Jarl Kenna and her guards came across the bridge. The guards encircled the Jarl as if to protect her. We told them that we were protecting the Jarl as we had been warned about a planned ambush on her way home.

Bronin handed her the flower and she asked if that is who gave us the warning.

She looked at the bodies and said she didn’t see any of the elders among them. When we told her that some of them got away and one that had looked like an elder was hit by lightning, she got panicked and said the singeing on the pillars is distinctive and people will know it was us. She appreciates what we’ve done for us, but is afraid we will pay the price for it.

Erfidi tried to repair the pillars somewhat with moving earth and stone.

Jarl Kenna and her group left into Goat territory and we started to head back toward home.

AND WE LEVELED TO LEVEL 7!!!

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Character Backgrounds

 

Background:

Trained by my father Adrink from 20 – 68 age

Vondal and Balian were very close and both would go into the wilderness and would track, hunt, fish, and survived many outdoor adventures. Age 15-34

Balian: Survived the Dwarf Wars of the Black foot. One of the youngest Dwarves in combat with my father and brother. During the battle I gained a scar on my face which taught me to be mindful instead of going head first into battle without thinking. 35-40 age – Which my luck in battle was odd/but could have been helped by the ring which we know little about.

My mother was killed in a mining accident when I was 45 years old. Before that she showed me how to use and identify armor and other precious metals. During that year she died she gave me a ring which is a family heirloom from her father, she only knew little about him since he was banished when she was at an early age, due to his use of magic.

Balian at a young age was trained by his father Adrik Captain of the Kings Guard and Defenses. I have been learning his roles and responsibilities of being a captain. King Kildrak of the Golden Southern Hills had an evil son named Flint, even though he was the kings son, he was evil and the kingdom knew that if he became king war would be forced upon the southern kingdoms. Our argument was started by Flint who accused me of being weak and a coward, our fight was just. Since Flint Died in battle his brother is now the rightful heir to the throne.

I was on my way to King Dain’s (Lord of the hidden mountains). Before being attacked/raided by the wolf clan, at which I killed a great warrior among their ranks, at which time they captured me but treated me well since they knew I was a good fighter. During the year I spent there, I learned about their norther ways of honor and raiding. As I was there, one day my ring made a spark and was glowing for no reason, at which they noticed that I had a family ring which was magical and they sent me to the Boar Clan.

Background:

Never really knew my father, he died adventuring. My mother and older sister were the only family we had. A family friend, Jokul Starrisson, helped us survive for a while in our modest house. However he eventually claimed to have less to help us. He suggested he had a way for my mother to make a living and feed her children. My mother refused at first, but eventually it was that or begging (and begging in Wolf clan is far more dangerous). We were alright for a time, until Jokul moved another woman into the house. She too was desperate. Eventually, my big sister and I were on the streets most days and nights, as our rooms had been given away. When the streets became too dangerous, we stayed in the wilderness. We learned to survive together.

One night, less than a year ago, Jokul was in town (he was a traveling merchant). It was winter and my sister had been married that Spring, so I was alone. It was so cold, I was spending my nights near the hearth at home. Jokul was staying with my mother, when I decided to see what I could find in Jokul’s things. I was relatively quiet and relatively smart, but I rumaged through Jokul’s pack a glow came from within. Curious, I pulled out the glowing object. IT was a flat stone with a strange carving in it. It glowed ever more brightly as I handled it.

I was so enraptured, I didn’t notice others were emerging from the bedrooms. “Magic…” someone whispered and then “MAGIC!” another yelled. I claimed it was Jokul’s, but he said it was not and that how could he have hidden a glowing rock like that. I don’t remember much from that night after finding the stone. Someone threw a blanket or sack over me and several blows rained down. I was thrown on a horse and never saw my home, mother, or sister again.

I know how rough life can be so I am trying to stand up for the weak.

I want to learn as much as I can to help others.

I have been studying under the only other “priest” in the Boar clan and have mastered simple tricks and common powers to help others and defend myself.

Background:

Erfidi Eirikrsdotir – Me

Eirikr Endreson – Father

Elof Eirikrson – Brother (King of the Clans)

When King Elof was a child, his other died in a raid. When he was 10, our father, the foremost Skald for the Stag clan, was on a raid to the Elven settlement and captured my mother, a beautiful elf. He fell in love with her and kept her with the clan after the summer months had ended. She became pregnant with me, but died in childbirth. My father used his influence to keep me, even though I was a half-elf. I grew up knowing he had loved my mother and loved me because I reminded him of her. My brother tolderated me for my father’s sake and allowed me to follow him around Laurelsong, learning from him the basics I would need to build on if I ever wanted to be a successful raider in the clan. He continued this throughout my youth, building on the knowledge I learned in training with my father.

When I was 6, Elof walked in my room one day to see if I wanted to practice hand to hand combat and found me playing iwht a ball of lightning, tossing it from hand to hand and watching the sparks in fascination. A look of horror overcame his face as he harshly whispered my name. As I looked up at him, the lightning fizzled to a memory. He came close and, though he was shaking, grabbed my hands. “NEVER do that again! If anyone else were to find out that you have powers that should not be, you will be sent away from me and father forever!” From that day forward, I took those words to heart and did everything I could to keep my p0ower contained, though I could feel it continuing to grow as the years went by. I had a few times where it escpaed me, but only once was it witnessed by anyone other than myself, and that was in front of my father. He pretended not to see and never spoke of that day. I did all I could to be a valuable clanswoman and prove my worth through my prowess in battle on our raids to avoid any closer looks that could give other clansmen a hint that all was not as it seemed with me.

When I turned 21, I thought my life was laid out for me, with my skills in battle improving and my suppression of my magic all but complete. But then everything changed on the fateful day that my brother was chosen to be king of the clans. His honor would not allow him to remain quiet about my true nature when he took on the mantle of responsibility for all of our people. When he took the King’s Vow, he swore to never live and confessed that in the past he had lied to the clan, but would do so no longer. He then told them of seeing my magic and knowing I had abilities that should not be permitted. The clan elders immediately had me sent away to the boar clan, on a pilgrimage from which I am never meant to return. The last time I saw my father, I could see an immense ocean of grief in his eyes that will haunt me forever. I understand my brother’s reasons, but some part of me burns with hurt and anger that he could not hold his peace for me and father, when I have so well been able to keep that side of my nature restrained. But what is done is done, and now I have chosen to embrace my fate and harness the power of the storm, as much as I am able, to bring riches and glory to the Boar clan in the hopes that someday the other clans will see that we can be more than they expect.

Background:

Family: Stag Clan

Father: Brethel Trollsplitter – Respected Warrior, Openly disgusted at me, secretly sad

Mother: Embla – Proprietor of the Mead Hall, sadded by my banishment, will not tolerate ill words about her son

Oldest Brother: Herger the Dour – Respected Warrior, apathetic, at best, about Skeld’s plight… but family is family

Older Brother: Weath the Musician – wants his brother back

Older Sister: Gudrun – a healer that wants her brother back

2nd Oldest Brother: Edgetho the Archer – (Possible sorceror… may not be the son of Brethel… conflicted… Skeld’s actions saved him from banishment, but caused him to be locked into a lie, he went opn a long adventure to avoid the issue altogether.)

Younger Sister: Frigga – preteen… misses the brother who paid attention to her and wants to find a way to bring him back.

The beloved baby boy of the family, Skeld was a gregarious and entertaining host at his family’s mead hall. He learned to turn the tales he eavesdropped in the tavern into stories to entertain his mother’s guests. While Skeld was more than happy on his path to becoming a Skald, he admired and respected his father and older brothers’ statuses as seasoned Viking warriors who consistantlhy brought honour to the clan. Being the “runt of the litter”, he felt he was better suited expousing his family’s tales of glory.

One day, while the festivities took the patrons outside of the mead hall, Skeld walked back into fill his drinking horn when he stumbled on his brother, who was in the midst of having Eldritch energy pouring out of his hands accidentally. The noise brought the clan running in to see what happened. Despite the clan’s law and taboos about lying, Skeld quickly took responsibility for the events and even casted “Thunderwave” to convince the crowd it was him that caused the ruckus. Skeld did this to protect his brother and family’s honour, but in doing so, he locked himself and his brother into a lie. Skeld was subsequently banished to the Boar clan and his brother, not knowing what to do, went on a long adventure with a particularly adventurous Viking explorer.

Background:

Thorkatla was born into the Bear Clan to Vathlauss.

A woman scorned, Husband brought home a woman from the southern realm.

Born to the Bear Clan, married into the Raven Clan. Was originally drawn to the Raven Clan for traveling & raiding, but slowly became distrusting of the Raven Clan. Was not happy with the southern influence on the clan and the lack of honor of the clansmen. After her husband tried to bring home a younger woman from the southern realm, she takes off and leaves in the middle of the night.

Doesn’t make friends easily.

Background:

My name is Sigurd Gudbrandsson. I hail from Silver Keep. I come from a line of warriors including my father, Gudbrand Valisson, his father and his father’s father. My father served Jarl Krumm and died in his service. I was also brought into his clan to protect his values and family. He was fair, kind, and noble, but when he passed his daughter took over as the Jarl. Her name ius Jarl Merula Krummsdottir, and I had to leave because I just could not bring myself to serve under her. I became disenfranchised with her as she never took her role seriously. The final straw was due to her bringing a Giant into her service as her bodyuguard. She allowed Tannen Inksson to control the clan’s soldiers and he is entirely loyal to the Jarl. This led me to leave the clan and join the Boar Clan.

I was trained by my father and the Jarl and was instilled with a sense of protection of others and servitude.

I am completely proficient with all hand-held weapons but prefer a weapon in conjunction with a shield all the time. I am fully ambidextrous while wielding weapons and shields. Fiercely loyal to my compatriots and will do all I can to ensure unity.

My mother is Tove Halvordottir. She still lives with the remainder of the clan, knowing that I am restless, she told me to move on and figure out what I needed to do.

 

World of the Northmen

 

The game world will be divided into two main regions cleverly referred to as The Northern Realms and The Southern Realms. In regards to the Southern Realms, I’ll keep it brief here except to say that they can generally be thought of as medieval Germany, France, and English type settlements and kingdoms and the fodder for the raiding viking clans that the PC’s will be a part of (sort of).

Northfolk/Northeners/Clanfolk

The Northern realms are, then, made up of various clans, each of which possess slightly different lifestyles and moderately different  philosophies, but, in general, are the raiding, hide-wearing, barbarian vikings that we’re all here for.

Raiding, hunting, farming, and a little bit of mining.

Might makes right. Strong survive. Weak die or survive at the whims of the strong.

Honor is big. Killing to achieve dominance is big. The strong deserve respect and should be honored or killed. The weak do not deserve respect and should be dominated or ignored.

Lying is the worst crime. Lying = death. Especially wearing the colors of a clan you are not in.

All clansmen are humans or half-elves. Other races are not allowed to join the clans, except the Boar Clan.

All are lead by a king, who is currently a member of the Stag Clan. Each clan, including Stag, has its own Clan Leader.

Low Magic World

You asked for it, you got it. In the Southern realms, magic is beyond rare and harshly persecuted.
Children who show signs of magic usually don’t survive to see another sunrise.

Because the Northfolk have a heritage that blooms a bit more from the primal and mystical, they are slightly more tolerant. In this case, ‘slightly more tolerant’ means magics users are not outright killed, but they are sent away to live out their days as members of the Boar Clan, sequestered from the rest of the Clansfolk.

Magic ability is considered to be an extremely bad omen and it’s also considered an invitation to catastrophe to keep a magic user around. Magic users are treated only a step above livestock, and the outright murder of a magic user found wandering in the territory of another clan would generally be considered to be a positive and honorable deed.

Because magic, even divine, is essentially banned throughout both the Northern and Southern Realms, priests are all but extinct, the miracles of the gods that they worship are simply unwanted. Divine beings, when referred to at all, are simply called ‘the gods’. They are not worshipped or praised, victories are not attributed to them, and catastrophes are not blamed on them. Only the most dedicated of scholars and researchers would even know the names of specific gods. If someone wants to play a cleric, that is fine, but the target of your worship is not more specific than ‘the gods’ (the upside is that you can take whichever domains you want).

In olden days, magic users would be allowed to leave their families behind and spend time with the Boar Clan with the idea that they would learn more about the older, more magical ways. They would then return to their own clans and families with their new found knowledge. This was called a pilgrimage.  For the last thousand years, that term has changed to mean ‘get sent to live with the Boar Clan and to never return’, thus removing all magic users from functioning Clan society.

Twice a year, on the two Equinoxes, all the clans meet to discuss current events. The Boar Clan can send a small group to attend. Most other meetings between the clans, and any War Councils that get called, generally do not involve invitations to the Boar Clan.

All Clanfolk are humans, except for a very small percentage of half-elves (usually born to some highly honorable Clan member who is too powerful/respected to have their child denied to them). Otherwise, the clans do not extend clanhood to non-humans, except for the Boar Clan.

Taking hostages/slaves during raids is a common practice, but without special circumstances they are not kept through the winter months. Instead they are let go to return to their homes (rather than having to feed them through winter, when food is harder to come by). Slaves that happen to have special skills can be invited to stay for longer to teach their craft. Such individuals are generally celebrated and
treated well.

The vast majority of Southerns are also humans. There exists a small elven settlement and a medium sized dwarven garrison, but those are the only non-human nations. The other races from The Player’s Handbook can be found scattered around, but they are fairly uncommon.

The PC’s will be members of the Boar Clan. There will be some restrictions on race/class/clan combinations to align with the narrative. In general, there are three ways a PC would have found themselves in the Boar Clan.

  1. You were born in to the Boar Clan by parents already in the clan, at least one of which (and probably both) was a magic user themselves.
  2. You were born in one of the other clans and taken from your home when you started to show signs of magic use.
  3. Non-human southerners are generally considered to be a little bit magical whether they can use magic or not. Sending non-magic using, non-humans to live their lives in the Boar Clan is a common practice. Some magic users actually like this since being found out to be a magic user in the southern realms is all but certain to be a death sentence. Only Dwarves avoid a 100% chance of this happening if they are captured in a raid (their crafting and mining skills earn them a pass if they do not use magic).

Note: The campaign will start at the beginning of spring, when the heavy snows of winter are starting to break. Every PC will have been in the Boar Clan, or have been ‘of age’ in the Boar Clan for less than a year when the campaign begins.

Crude Map Provided to the PCs for first impressions of Clan Territory: Detailed Map Purchased by Thorkatla in Laurelsong during the Clan Moudet:
(Does not include Greenmoot/Boar Clan as the other clans prefer to pretend they don’t exist)

 

The Clans

 


   

 

Values: Strength, Personal Discipline, Honor

The Bear Clan is of the mindset that the best way to survive in the harsh north is for everyone to pull their own weight. Members of this clan tend to instill the importance of character and self-reliance on their youth.

Anyone who can hold their own, be it in craftsmanship or battle, is worthy of honor. Anyone who needs a hand, isn’t worth lending a hand to. Anyone seen as needing or taking more than their fair share is sure to raise the ire of any Bear Clan members.

At their best, the Bear Clan is dependable and strong, at their worst, they are cold and gruff.


  


Values: Survival, Loyalty, Community


The Goat Clan is of the mindset that the best way to survive in the harsh north is together. Members of this clan tend to treat each other like family, even if they’ve never met. This warmth does not always translate to members of other clans, however.

The leadership of the Goat Clan tends to value survival above all things, but that can mean that even honor, otherwise highly valued among the northfolk, can be seen as being of lesser importance in times of struggle.

At their best, the Goat Clan is friendly and benevolent, but at their worst, they can be xenophobic and dishonorable.

Values: Glory, Victory

The Stag Clan is of the mindset that the world comes in two halves, working hard and playing hard. Staying strong, fighting hard, and utilizing clever strategies are just as important to the Stag Clan as to
the other clans, but the Stag Clan believes that celebrating victories, honoring the fallen, and sharing the stories of legendary deeds is just as important.

As a saying in the Stag Clan goes: strength wins today’s battle; a mythic reputation wins tomorrow’s.

At their best, the Stag Clan can be boisterous allies and enthralling story tellers, at their worst, they can be debaucherous and unfocused.


   

Values: Honor, Victory

The Wolf Clan is of the mindset that might makes right. Though there is a certain way to behave, in regards to being honorable, what matters at the end of the day is who won. Strength, speed, cleverness, as long as you competed honorably, it doesn’t matter what your ability of choice is, only that you bested your opponent.

At their best, the Wolf Clan is proactive and highly capable. At their worst, they are violent and obsessed with winning.

  

Values: Pragmatic, Shrewd

The Raven Clan is of the mindset that the mind wins every battle and that a stronger opponent can always be out strategized.

The Raven Clan values keeping an open mind and always looking for clever, if unorthodox, solutions. As a result of this open-mindedness, the Raven Clan has begun trading with Southerners, who are considered little more than scared cattle by the rest of the clans.

In mixing with the Southern cultures, the Raven Clan has adopted some of their practices and technologies, transforming themselves into a merchant clan that tolerates almost all things in their ports, much to the chagrin of the more traditional within the other clans.

At their best, the Raven Clan is clever and resourceful. At their worst, they can slip into activities that are considered dishonorable or spiteful of clan tradition.

  

Values: ??

The Boar Clan is more a collection of the northfolk’s unwanted than a cohesive clan. Some members have been forced into the semi-exile of the Boar Clan because of magical abilities, others still are stuck in the clan for no crime other than being the offspring of magic wielding parents. A scarce few have even chosen exile in the Boar Clan for one reason or the other.

Still, amongst the motley population exists a spark of the old ways and the nearby Gnarlrune Forest seems to keep many secrets from a forgotten and arcane antiquity.


 

 

The past existence of this clan was discovered by the PCs in the course of the campaign. They were a high magic clan that lived far to the north. They were eventually wiped out by the Wolf clan (presumably for their use of magic).

They had trained dire arctic foxes with magical abilities (seemed to be able to phase in and out of the plane of existence/stealth). The PCs came up against some of these in their first mission as a group and killed them, not knowing what they were.

The Jarl of the Boar clan was originally from the Fox clan. She escaped the massacre of her clan as a small child and came to live with the Boar clan.

 

Campaign NPCs